I am a versatile generalist programmer focused on optimizing gamefeel, scalability, and finding the fun in game mechanics. I am in love with freedom of movement and weighty game feel and hope to one day inspire others the same way Tony Hawk’s Underground 2, Marvel vs. Capcom 2, and Hades inspired me.
Having worked in interprofessional teams, I collaborated, led, and oversaw the complete development cycle of Beat Dodger which was published on Steam.
With 3 and half years of Unity experience, 1 year professional experience, and a deep love for indie games I am a Unity and C# specialist.
Life is too short. Your visions will only come to fruition when you take the leap and chase it. We can do it together.
Let’s Start!